Hobgoblin Cackles Into Marvel Contest of Champions: Phil Urich Champion Spotlight

Phil Urich's Hobgoblin arrives in Marvel Contest of Champions as a chaotic Tech-class attacker who stacks Maniacal Charges, weaponizes his Lunatic Laugh, and turns Unblockable Special Attacks into a burning storm of Incinerates. Here's a full breakdown of his stats, mechanics, synergies, and recommended build.

Hobgoblin Cackles Into Marvel Contest of Champions: Phil Urich Champion Spotlight

Hobgoblin has cackled his way into Marvel Contest of Champions, landing July 4, 2026 as a volatile new Tech-class Champion built around stacking chaos, burning opponents alive, and turning his own instability into raw damage. This incarnation is Phil Urich — the reckless heir to the Goblin legacy — and his kit rewards Summoners who are willing to embrace the madness.

Hobgoblin (Phil Urich) champion art from Marvel Contest of Champions, the green-hooded Goblin wielding a flaming sword on a glider
Hobgoblin enters the Contest as a Tech-class attacker built around Incinerates, Maniacal Charges, and Unblockable Special Attacks.

Key Details

Who Is This Hobgoblin?

Not every villain chooses their nightmare. Phil Urich stumbled into his when he uncovered his uncle Roderick Kingsley's hidden Goblin arsenal — and the armor and weapons awakened something volatile inside him. Taking the name Hobgoblin, Phil tore through New York on a screaming glider, his pumpkin bombs and razor bats powered by rage rather than calculation. Where Kingsley schemed, Phil unravels: feral, unstable, and dangerously unpredictable. To Spider-Man, this version of Hobgoblin was never a mastermind — it was the Goblin legacy consuming another soul. That "crazier is better" fantasy is exactly what the Contest leans into with his kit.

Base Stats and Attributes

Below are Hobgoblin's base Health, Attack, and Prestige Index values across star tiers. The 6-Star figures reflect an Ascended Rank 5, Level 65 Champion at max Signature.

RarityHealthAttackPI (Max Signature)
4-Star15,9641,1485,341
5-Star32,0082,30110,760
6-Star (R5, L65)54,6163,92718,360
7-Star (R4, L55)100,1217,19833,580

Kabam's own attribute ratings paint the picture of a glass-cannon utility Champion: Utility 4 and Damage 3.5 lead the way, with Survivability 3 and Ease of Use 3 sitting in the middle, and a low Defender Strength 1.5. In other words, you'll want Hobgoblin on offense, not parked on a defense node.

How Hobgoblin Plays

Hobgoblin revolves around three intertwined mechanics: his Maniacal Charges, his Lunatic Laugh, and his personal grab-bag of Special effects called My Own Bag of Tricks. His perfected Goblin Serum also grants full immunity to Poison, and repeated Light or Medium attacks in a combo chain plant Incinerate Debuffs that deal Energy Damage over 40 seconds — the foundation of his burn game.

Maniacal Charges (Max: 30)

Maniacal Charges are the crux of the kit. His third Light Attack grants a charge, and blocking or countering the opponent — via Heal Block or a Well-Timed Block against an Unblockable attack (Steadfast) — grants more. Each charge lasts seven seconds and refreshes when a new one is gained. Reach 10 or more (or just 5 against Mutants) and Hobgoblin gains an indefinite Instinct passive; the more charges he holds, the more his damage and utility open up.

Lunatic Laugh

Charging his Heavy for half a second unleashes the iconic Lunatic Laugh, rattling the opponent for 10 seconds and cranking the tick rate of his personal Damaging effects by 250% — or a staggering 500% if he fires a Special while the Heavy is charging. Layered over his Incinerates, this is where his damage-per-second spikes.

My Own Bag of Tricks

On a Special Attack, the first hit triggers a bonus determined by his last basic attack: a Light attack inflicts Heal Block, a Medium grants Steadfast, and a Heavy applies an Energy Vulnerability Debuff. Push to 16 or more Maniacal Charges and his Specials become passively Unblockable — and that first hit fires all three effects at once, letting him intercept and punish with abandon.

Build up to a high Maniacal Charge threshold, and Hobgoblin's Specials go Unblockable while triggering every effect in his bag at once.

Special Attacks and Signature Ability

Special 1 – Winged Mischief

His ramp tool. Each hit grants +2 Maniacal Charges, helping you climb to the thresholds that unlock Unblockable Specials before you commit to a Special 2.

Special 2 – Death from Above

The primary damage source. The final three hits each apply a hefty Incinerate that scales +20% base potency per Maniacal Charge, then consumes half his charges (regaining two if the Lunatic Laugh is active). Ramp charges, laugh, then Heavy-cancel into this attack for maximum burn.

Special 3 – Bomb Voyage

A giant pumpkin bomb Stuns for three seconds, applies a large non-stacking Incinerate, and grants +8 Maniacal Charges — a handy catch-up if your ramp has stalled.

Signature Ability – Goblin Knight

When Awakened, Hobgoblin starts each fight with three Maniacal Charges, his Lunatic Laugh slows the expiry of his personal Steadfast and non-Damaging Debuffs by 50%, and his Energy Vulnerability gains +15% flat potency. It smooths out the ramp and stretches his utility.

Best Synergies

Recommended Masteries, Stats, and Relics

What This Means for Summoners

Hobgoblin lands squarely in the "high-ceiling, aggressive" corner of the Contest's Tech class — a burn-focused attacker whose damage snowballs the deeper you dig into his madness. He asks a little planning up front to bank Maniacal Charges, but pays it back with Unblockable Specials, layered Incinerates, and a stack of utility (Heal Block, Nullify-style pressure, Stun, and more). Pair him with a Goblin or Spider-verse synergy team, slot the Sentinel Relic, and this cackling menace becomes a genuine threat on offensive war and story content alike.