Disney Lorcana Wilds Unknown Deck Tech: Building the Syndrome Robot Deck
Disney Lorcana Challenge co-host Baker breaks down a competitive Wilds Unknown deck built entirely around Syndrome from The Incredibles. The Sapphire-Steel list uses Syndrome – Out for Revenge to play Omnidroids and other Robot characters for free, backed by ink ramp and direct damage. A full decklist and card-by-card strategy are included.

Disney Lorcana competitive contributor Baker is back with a brand-new tournament-minded brew for the Wilds Unknown set, this time building an entire deck around his villainous namesake: Syndrome from Disney and Pixar's The Incredibles. The Sapphire-Steel list leans on the new Robot archetype, free Omnidroid drops, and a stack of direct damage to overwhelm opposing boards.
Key Details
- Set: Wilds Unknown, billed as one of the most impactful sets in Disney Lorcana history
- Deck Theme: Syndrome from The Incredibles, built around the new Robot character type
- Ink Combination: Sapphire and Steel (locked in by the available Syndrome cards)
- Core Engine: Syndrome – Out for Revenge questing to play Robots for free
- Key Robots: Omnidroid V.8, V.9, V.10, plus Baymax – Armored Companion
- Author: Baker, broadcaster and co-host of the Disney Lorcana Challenge
Written in the voice of a gleeful villain, Baker frames the deck as a follow-up to his earlier Winterspell Boost build. After being scattered across the realm of Lorcana, his "resident villain" persona stumbles upon a Sapphire inventor near the Azurite Sea, setting the stage for an all-in Syndrome strategy. As with his previous lists, the goal is to feature as many Syndrome-related cards as possible while still keeping the deck genuinely competitive.
The Syndrome Engine: Got Me Monologuing!
Syndrome – Out for Revenge is the centerpiece. He costs 6 ink but can Shift for 4, and his ability Got Me Monologuing! triggers whenever he quests: it returns a Robot character from the discard to hand, then lets the player play or Shift a Robot costing 8 or less for free. Baker notes it is a "do-as-much-as-you-can" trigger — there is no Robot above cost 6 yet, so 6 is the effective ceiling, but dropping any character for free is strong. With 4 Strength and 6 Willpower, the Floodborn Syndrome is sticky enough to keep questing and chaining free Robots.
The deck runs every available Shift target for him. Incrediboy – Buddy Pine shares Steel ink, and his Spoiler Alert ability lets him count as "Syndrome" for Shift; his Nerding Out ability gains 1 lore when played if a Hero is in play — and despite the villain theme, the list packs 15 Hero-classified characters to enable it. Syndrome – Evil Inventor lives in Sapphire at 3 ink with 4 Strength, 3 Willpower, and Alert (challenging as if Evasive), giving the deck an early body and another Shift target while answering cards like Genie – Wish Fulfilled.
Committing to all the Syndrome cards locks the deck into Sapphire and Steel, so it leans on Sapphire's ink ramp to power out high-cost threats. Baker points out Syndrome can even be cast on turn four off the classic two-four-six Sapphire curve. Rounding out the theme are Syndrome's Remote (its Zero Point Energy stops a character from challenging, and Learn From Their Losses offers card draw when a Robot is banished) and the location The Island of Nomanisan, which buffs Robots there and deals direct damage on challenge banishes.
Omnidroids and the Robot Package
The Robot core is Syndrome's Omnidroids. Omnidroid – V.9 can Shift for 2 and deals 2 damage to a chosen character when shifted, while Omnidroid – V.8 costs just 1 ink and enables a turn-two V.9 — a tempo line that wipes out commonly played one-drops like Angel – Siren Singer. Omnidroid – V.10 costs 6 (Shift 4) with 6 Strength, 6 Willpower, and Electro-Armor granting Resist +2 while a card is under it, making it both a brick wall and a prime free-cast target off Syndrome. Baker also slots in Baymax – Armored Companion from the Azurite Sea for healing and lore, and suggests B.E.N – Eccentric Robot as a flex option.
Supporting the Genius: Ramp, Damage, and Flex Slots
Beyond the curve of V.8 into V.9, the deck often takes a ramp line — Tipo – Growing Son on turn two into Cinderella – Dream Come True — to deploy high-impact cards early. The top end is the new Mrs. Incredible – Determined Rescuer, who grants Resist +1 to the whole team and whose Regroup ability readies a Super character when another character is banished in a challenge; with multiple Super-classified Syndrome cards, that keeps key threats active and protected.
Steel staples round things out: Tinker Bell – Giant Fairy for extra damage, plus Namaari – Single-Minded Rival and Goliath – Clan Leader for card draw that can also bin Robots to recur with Syndrome. The list runs four He Hurled His Thunderbolt for burst damage and two Let It Go to remove oversized threats like Prince Phillip – Vanquisher of Foes. For players who want a sharper metagame build, Baker suggests cutting the less impactful theme cards (Syndrome's Remote, The Island of Nomanisan, Incrediboy) for inclusions like Pete – Ghost of Christmas Future, Doc – Bold Knight, the location Casa Madrigal, or the song What Else Can I Do.
"Wilds Unknown is set to be one of the most impactful sets in Disney Lorcana history. I expect many decks to get powerful upgrades, and for brand-new ones to emerge from the creativity of the incredible players and community." — Baker
The Full Decklist
Syndrome – Out for Revenge (Sapphire / Steel)
- 4 Syndrome – Out for Revenge
- 4 Syndrome – Evil Inventor
- 2 Incrediboy – Buddy Pine
- 4 Omnidroid – V.8
- 3 Omnidroid – V.9
- 4 Omnidroid – V.10
- 2 Baymax – Armored Companion
- 3 Mrs. Incredible – Determined Rescuer
- 4 Cinderella – Dream Come True
- 4 Tipo – Growing Son
- 4 Tinker Bell – Giant Fairy
- 4 Goliath – Clan Leader
- 3 Namaari – Single-Minded Rival
- 2 Mulan – Disguised Soldier
- 4 He Hurled His Thunderbolt
- 2 Let It Go
- 4 Sail The Azurite Sea
- 1 Syndrome's Remote
- 2 The Island of Nomanisan – Syndrome's Headquarters
What This Means for Lorcana Players
The Syndrome deck is a clear signal of where Wilds Unknown is pushing Disney Lorcana: a dedicated Robot tribe with a payoff engine that cheats characters into play for free. Even with only a handful of Robots available so far, the Omnidroid package already supports a focused, aggressive shell — and the archetype is positioned to scale as future sets add more Robot glimmers. For competitive Illumineers, Baker's list is both a ready-to-pilot starting point and a template for theory-crafting once the full set lands and the metagame settles.