Change Your Fate: Three Brave-Inspired Theme Decks for Disney Lorcana’s Wilds Unknown

Disney Lorcana official host and caster Rebekah Quests breaks down three brand-new theme decks built around the Pixar Brave glimmers debuting in Wilds Unknown. Each deck taps a different ink pairing—Emerald/Steel, Amethyst/Steel, and Emerald/Amethyst—to showcase Merida, Elinor, Fergus, and Mor’du in action.

Change Your Fate: Three Brave-Inspired Theme Decks for Disney Lorcana’s Wilds Unknown

Pixar’s Brave has officially arrived in Disney Lorcana, and Wilds Unknown brings a flood of new glimmers featuring Merida, her parents Elinor and Fergus, the cursed bear-prince Mor’du, and a cast of Highland favorites. Official Disney Lorcana host and caster Rebekah Quests has built three theme decks—one for each of three different ink color pairings—to show just how flexible the new Brave-inspired cards can be.

Headshot of Disney Lorcana host and caster Rebekah Quests
Rebekah Quests is a Disney Lorcana Challenge host and a longtime champion of welcoming new players to the community.

The Brave Glimmers Lighting Up Wilds Unknown

When the Disney Lorcana Trading Card Game first confirmed that Pixar properties would be entering the realm, fans immediately hoped for the spunky, independent Scottish princess. Wilds Unknown delivers in full force, spreading the Brave roster across three inks—Amethyst, Emerald, and Steel—with unique synergies in every color. From the Legendary Merida – Formidable Archer to the diplomat queen Elinor – Renowned Diplomat and the ferocious Mor’du – Savage Cursed Prince, the new glimmers are loaded with flavor and competitive potential.

Merida - Formidable Archer Legendary Disney Lorcana card from Wilds Unknown

Merida – Formidable Archer (Legendary)

Elinor - Renowned Diplomat Disney Lorcana card featuring Merida's mother from Brave

Elinor – Renowned Diplomat

Mor'du - Savage Cursed Prince Disney Lorcana card from the Wilds Unknown set

Mor’du – Savage Cursed Prince

Let Your Arrows Fly – Emerald/Steel

Emerald/Steel has a long tournament pedigree in Lorcana, and Rebekah leans into that history with a deck built around damage stacking. Three Arrows deals 2 damage to one chosen character and 1 to another, but combined with Merida – Formidable Archer’s Steady Aim, every damaged opposing character takes an extra 2. Pair that with Full Quiver—which returns Three Arrows from the discard when Merida enters play—and the synergy snowballs fast.

Supporting cast includes Strength of a Raging Fire, He Hurled His Thunderbolt, and Double Trouble (which can deal 3 damage to each of two characters when Legendary Merida is in play). For board control, Merida – Defiant Daughter shifts into Merida – Gifted Archer on turn three, whose Fierce Protection punishes anyone foolish enough to challenge her. Angus – Mighty Horse and Hamish, Hubert & Harris – Troublemaking Triplets chip away at Evasive threats, while Fergus – King of DunBroch and Lord MacIntosh – Wiry and High-Strung shield your bench with Bodyguard and Resist.

Let Your Arrows Fly – Decklist (Emerald/Steel)

With only 13 uninkable cards and a smooth cost curve, you should have something to play on every turn. “Lots of damage, lots of synergy, and lots of fun when you let your arrows fly,” Rebekah writes.

Locations and Legends – Amethyst/Steel

This deck is a love letter to locations. Fergus – Outpost Builder brings two location-centric abilities: Hold Fast punishes opponents who banish your locations, while Just the Spot lets you play a location costing 4 or less for free—from hand or discard—whenever Fergus is exerted. With 20 locations in the build, there is always somewhere to send him.

The brand-new Ring of Stones – Place of Legends is the deck’s engine. Its high move cost is bypassed by characters that enter play exerted—Hamish, Hubert & Harris – Making Mischief, Lord MacIntosh – Wiry and High-Strung, and Lord Dingwall – Bullheaded all qualify, sliding in for an immediate 1 lore. With 7 Willpower, opponents will struggle to remove Ring of Stones in a single turn. Round out the location toolbox with The Library and The Great Illuminary for card draw, Castle Wyvern for stat buffs, and Illuminary Tunnels for cost reduction and lore stacking.

To protect those locations, Winterspell stops them from being challenged for just 1 ink. The new song Touch the Sky lets a character move to a location for free and draw cards equal to that location’s lore—an obscene payoff with Illuminary Tunnels active. John Silver – Greedy Treasure Seeker rounds out the package, gaining Resist +1 and +1 lore for every location you control. And of course, Mor’du – Savage Cursed Prince (8/8 with 3 lore) thrives in a deck where your other characters can’t ready—because the locations keep generating lore on their own.

Locations and Legends – Decklist (Amethyst/Steel)

Challenge Your Fate – Emerald/Amethyst

The third deck leans into Lorcana’s combat plane. Bring out Merida – Defiant Daughter on turn two, shift into Merida – Gifted Archer on turn three, and dare your opponent to challenge into Fierce Protection. Elinor – Bespelled Queen and Kenai – Magical Bear both bring Challenger +2 to the brawl, and Elsa – Fifth Spirit Rushes in for surprise attacks.

Damage moves around aggressively here. Cheshire Cat – Inexplicable uses Boost to shuffle damage onto specific targets to set up banishes, and King of Hearts – Picky Ruler shuts off all damaged characters from challenging at all. Elinor – Renowned Diplomat is the centerpiece: if at least three of your characters are exerted at the end of your turn, her Coordinated Efforts ability deals 1 damage, gains 1 lore, AND draws a card. The Witch – Wily Woodcarver turns every challenge against her into a -1 lore swing for the opponent.

Late-game closers include three copies of Go Go Tomago – Darting Dynamo, who converts existing damage on opposing characters into raw lore via Stop Whining, Woman Up. Demona – Scourge of the Wyvern Clan exerts the entire opposing board so every challenge target is ready to be hit, while also drawing up to three cards. The deck runs no actions or locations, but its three items pull serious weight: Snow Fort grants +1 Strength and Resist +1, the new DunBroch Family Tapestry shuffles banished characters back into the deck, and Merida’s Bow doubles as an enter-play damage source and a banish-for-effect finisher.

Challenge Your Fate – Decklist (Emerald/Amethyst)

Iconic, Enchanted, and Epic Treatments

Brave’s heroes don’t just get a competitive package—they also receive some of the most striking premium treatments in Wilds Unknown. Iconic, Enchanted, and Epic versions of key Brave cards are scattered through the set as chase pulls for collectors.

Merida - Formidable Archer Iconic treatment Disney Lorcana card from Wilds Unknown Touch the Sky Enchanted treatment Disney Lorcana song card from Wilds Unknown DunBroch Family Tapestry Disney Lorcana item card from Wilds Unknown Merida - Gifted Archer Epic treatment Disney Lorcana card from Wilds Unknown Three Arrows Disney Lorcana action card from the Wilds Unknown set

What This Means for Lorcana Players

Wilds Unknown is shaping up to be one of the most aggressive set debuts since the game launched, and the Brave package gives players new toys in three ink pairings without forcing a specific archetype. Whether you want to swing for face with damage stacking, lock the board with locations, or grind out value through smart trades, there’s a Merida build for it. “Change your fate” started as a Brave catchphrase—now it’s also a viable deckbuilding philosophy in Disney Lorcana.