How Lucasfilm Animation Built Janix for Maul - Shadow Lord
Lucasfilm Animation's team breaks down how they built Janix, the painterly, retro-futuristic planet at the heart of Star Wars: Maul - Shadow Lord. From Def Leppard album art to J. M. W. Turner, the new Disney+ series wears its influences proudly.

Star Wars: Maul – Shadow Lord opens on a planet that feels entirely new to the galaxy far, far away. The team at Lucasfilm Animation designed the world of Janix and its moody capital city from the ground up, blending retro-futurism, impressionist painting, and a hand-built philosophy that shows up in every frame of the Disney+ series.

Unlike the galaxy-spanning epics that define most Star Wars stories, Shadow Lord keeps its scope deliberately intimate. Janix is a backwater planet sitting inside a massive meteor impact crater, ringed by a dusty, uninhabitable wasteland. The capital city grew inside that bowl in layers, with one level of urban sprawl built atop the last — which gave Art Director Andre Kirk and his crew a built-in vertical language to play with.
Anything But Coruscant
Lighting, Cinematography, and Visual Effects Director Joel Aron says the team's first instinct on any Star Wars city is to chase Blade Runner, but they had to actively fight two gravitational pulls on Shadow Lord: the Ridley Scott classic and Coruscant. Series creator and Lucasfilm President Dave Filoni pushed the team toward the retro-futurism that mid-20th-century kids dreamed of — the sci-fi future that was promised in the 1950s and 60s but never delivered.

The result is a city with streets, bridges, and trains instead of Coruscant's sky lanes and megablocks. Kirk wanted Janix to feel grounded, so the team asked deceptively simple questions: how does a building meet the ground? What leads a structure up out of the dirt instead of just slamming into a flat plane? That attention to the terrestrial seam is what gives Janix its uniquely tactile feel.

Janix itself is relatively free of Imperial attention, which is exactly why characters like police captain Brander Lawson and his son Rylee can eke out a quiet life there. But a thriving criminal underworld runs beneath that quiet — the reason Maul picks Janix as the place to start rebuilding his empire.
Def Leppard, Turner, and Brushstrokes on Screen
The visual brief for Shadow Lord came down to one phrase from Filoni: he wanted to see "the hand of the artist in every frame." For Aron specifically, that meant mashing together two reference points — Def Leppard's 1987 album "Hysteria" and the cover art of the 2012 Dark Horse Comics release Star Wars: The Clone Wars – The Sith Hunters. From those seeds grew an impressionistic, painterly style that the team explicitly defined as the opposite of photorealism.
Senior Digimatte Artist Kyra Kabler led the look development, pulling from J. M. W. Turner, Jeremy Mann, John Singer Sargent, and street photography from cities like Hong Kong. Kabler, a lifelong painter, even went into her own neighborhood to make palette-knife cityscape studies before guiding artists at Lucasfilm's partner studio CGCG, Inc. in Taiwan toward the same abstracted, expressive approach.
Key Details
- Series: Star Wars: Maul – Shadow Lord
- Streaming on: Disney+
- New episodes: Mondays at 12 a.m. PT
- Creator: Dave Filoni
- Art Director: Andre Kirk
- Supervising Director: Brad Rau
Aron and Senior Lighting and Visual Effects Artist Valerie Perez even built custom software tools that let them bake real brushstroke accents directly into the show's CG textures. Aron painted physical swatches — dabs, curls, straights, thin streaks — then rendered them into the toolchain. Senior technical director Alex Shaulis went a step further, distorting visual effects shots with those same brushstrokes so the VFX never read as "computer simulation" to viewers.
A Subjective City That Mirrors Maul
All of this stylistic swagger is in service of one thing: Maul's interior life. Kabler argues that the distortion and abstraction reflect Maul's mental state. He's devolving. He's traumatized. He's fixated on revenge, and the show's loose, impressionistic frames reflect a mind where small details fall away. Janix itself is somewhere between utopia and dystopia, with poverty, garbage, and grit on its streets — but the team also pushed the scale around to make it feel subjective rather than photoreal.
Supervising Director Brad Rau worked hand-in-hand with Kirk to map the city against the arc of the series on whiteboards, making sure that a mobster's hideout, the Janix Civil Defense station, and the Lawson family's apartment all felt like parts of the same place. Aron compares the process to planning a trip: "We're going to Janix. So we had to buy that specific Lonely Planet guide."
What This Means for Star Wars Fans
Janix is the first brand-new Star Wars planet built top-to-bottom for animation in years, and it arrives with a design language that deliberately breaks from the franchise's usual visual grammar. As Shadow Lord rolls out weekly on Disney+, expect Janix's layered city, impressionist lighting, and hand-touched textures to become a reference point for Lucasfilm Animation's future projects — and a quiet argument that Star Wars still has plenty of new worlds left to explore.