Disney Speedstorm Introduces Super Karts in Season 20 With New Passive and Active Skills

Disney Speedstorm's Peter Pan-themed Season 20 debuts Super Karts — a brand-new kart class for select Star 3+ racers that layers additional Passive and Active Skills on top of a racer's existing kit. The first Super Kart drops with the new season on June 4, 2026, and Gameloft has confirmed more are planned for future seasons.

Disney Speedstorm Introduces Super Karts in Season 20 With New Passive and Active Skills

Disney Speedstorm is shifting gears in a big way. With Season 20 — the upcoming Peter Pan-themed update — Gameloft is introducing Super Karts, a brand-new class of vehicles that grant select racers additional Passive and Active Skills on top of their existing abilities. Season 20 starts June 4, 2026, and the first Super Kart will be available exclusively to a hand-picked Trickster racer.

Disney Speedstorm Season 20 Super Karts banner featuring the new kart class reveal
Gameloft's reveal banner for Super Karts, the headline feature of Disney Speedstorm Season 20.

What Are Super Karts in Disney Speedstorm?

Up to now, every kart in Disney Speedstorm has been a cosmetic and performance layer wrapped around the real engine of the game — the racer's stats and skills. Super Karts change that equation. Each Super Kart is a dedicated vehicle for a specific racer, and unlocking one effectively gives that character a second toolkit of bonuses that persists for the entire race.

The first Super Kart is built for one of the game's Trickster-class racers, and Gameloft has confirmed the Peter Pan Season will launch with a single Super Kart out of the gate. More are planned to roll out across future seasons, suggesting Super Karts will become a long-term progression hook similar to how Racer Shards drive the existing character grind.

Key Details

How Unlocking and Upgrading Super Karts Works

Super Karts have their own progression system that sits alongside — not on top of — the existing racer upgrade path. Each Super Kart is unlocked through its own dedicated Shards, and only racers who have already reached Star 3 can equip one. That gates the new system behind meaningful investment in a racer, keeping it as a late-game amplifier rather than a shortcut for new accounts.

Once unlocked, Super Karts upgrade with a new currency called Bolt Coins. In a meaningful departure from how regular racers progress, Super Karts skip Star Fragments entirely — every upgrade applies a full Star at once, taking the kart all the way to a maximum of 3 Stars. Each star bump unlocks more of the kart's bonuses and, in a fun cosmetic twist, visually transforms the kart so it gets cooler-looking the more you upgrade it.

Disney Speedstorm Super Kart in-game screenshot showing the new Trickster-class vehicle on a race track
The first Super Kart in action — designed for a select Trickster racer arriving in Season 20.

Super Kart Passive and Active Skills

The real reason to chase a Super Kart isn't the paint job — it's the skills. Every Super Kart ships with its own Passive and Active Skills. The Passive Skill kicks in for the entire race, layering ongoing bonuses on top of whatever the racer is already doing. The Active Skill, meanwhile, gets its own dedicated button in the cockpit, so players can fire it independently of the racer's existing skill input.

There is one important catch: a Super Kart's Active Skill only has a Normal form and cannot be charged. That's a meaningful distinction from regular racer Actives, which players can supercharge during a race for stronger effects. Super Kart Actives are designed as a separate, reliable tool rather than a build-up payoff.

Because the racer's existing kit is unchanged, the two layers stack. A fully upgraded Super Kart on a Star 3+ racer effectively gives you four skill levers to pull mid-race — the racer's Passive and Active, plus the Super Kart's Passive and Active — which Gameloft says is the whole point of the system.

"The Racer's skills stack with the Super Kart skills, so unlocking and using a Super Kart will make the racing gameplay even more fun with more Skills to use."

What This Means for Disney Speedstorm Players

For longtime Disney Speedstorm players, Super Karts are the first major addition to the core racing loop in months — a real progression layer rather than a seasonal coat of paint. The system is clearly aimed at high-investment players: you need a Star 3+ racer to even use one, and the new Bolt Coin economy will give returning players a fresh long-tail goal to chase.

For more casual fans, the Peter Pan tie-in is the headline. Season 20 leans into one of Disney's most enduring properties, and with only a single Super Kart launching in the season, expect Gameloft to lean on it as a marquee reward rather than a mass unlock. If you've been holding off on starring up a Trickster racer, Season 20 is a strong reason to get one to Star 3 before June 4.

Disney Speedstorm promotional kart artwork showcasing the game's cinematic racing style
Disney Speedstorm continues to expand its racing roster — Super Karts are the most significant systems addition since the game's progression overhaul.

Disney Speedstorm Season 20 launches on June 4, 2026. Gameloft has hinted that additional Super Karts will roll out across future seasons, which positions Super Karts as a long-term feature rather than a one-off Peter Pan tie-in — and gives the game a fresh meta-progression hook to build the next year of seasons around.